マイクロソフトは人気FPS Haloに追加マップを含む
大型無料アップデートの提供を開始しました。
パッチリスト
・新しいウォーゾーンマップ skimish at darkstarを追加
・新しいアリーナマップ tyrantを追加
・Forgeに天気要素を追加
・フォージに新しい効果音を追加
・スパルタンカンパニーメンバー向けのActive roster?を追加
・ウォーゾーンファイアファイトベータを4月14日-18日に開催
マルチプレイ
・Armory base geometryで隠れられるバグを修正
・REQのレスポンスを修正?
- お気に入りのフレンドがActive Rosterの上位に表示
- 途中参加の時にREQの状態がおかしいことがある問題を修正
- Reduced instances where the assaulting team could be spawn blocked on Warzone Assault maps
- Fixed issues with invisible environment boundaries allowing vehicles to push players out of normal map boundaries
- Fixed issue where some players who had recently dealt damage to a Boss did not receive Takedown credit when the Boss was killed by a teammate
- SWATプレイリストにSWAT DMRを追加
- ラウンド終了時の結果が表示されないバグを修正
- SWAT game type options have been balanced to allow for even weighting between Magnums, BRs, and DMRs
- Gravity Hammerをグリフボールのデフォルト装備に変更
- Reduced Boss Takedown damage requirement from 10% to 1%
- Random Weapon and Random Vehicle REQs can now unlock the most up-to-date REQs, including those from Ghosts of Meridian
- Daily Win Bonus Packs can now unlock the most up-to-date single-use REQs, including those from Ghost of Meridian
- Players can now “ping” their location in a game when alive to alert teammates by pressing UP on the d-pad in Warzone or Arena
- Fixed an issue that caused explosive barrels to not be explosive when the Deathless option is turned on in Custom Games
Sandbox:
- シールドに対してスパルタンレーザーが設定値より高いダメージを与えていた問題を修正
- Fixed a bug where damage dealt to Gungoose Cannons did not properly transfer damage to the rest of the vehicle. (The Spartan Laser is excited about this change, too)
- Mantis armor has been increased
- Reduced the explosion radius of the Whiplash
- Needler projectiles now do damage to Wraith and Scorpion weak points
- Fixed an issue where Rail Gun aiming light can be seen through geometry
- Fixed server crashes surrounding picking up powerups
- Fixed a bug that made picking up powerups impossible
- With Speed Boost activated, Spartan Charging now kills upon impact
- Hydra Launcher now only locks onto the torso of enemy Spartans
- Fixed a bug that allowed players to perform a Spartan Charge after performing a Thrust in mid-air
- Fixed a bug with Phaeton damage regions that resulted in incorrect weak spot hit markers
- Slightly reduced bloom for the Halo: CE Pistol
- Improved readability of shields popping immediately after they begin to recharge
- Lowered the damage of an uncharged Plasma Pistol shot when fired upon a Ghost’s weak point
- Fixed a bug that did not allow Ball holders to pick up grenades
- Fixed a bug with Advanced Sensors’ speed threshold that caused players to show up on radar in some cases where they were not moving at Sprint/Thrust speed or faster
Forge:
New & Updated Features:
- Weather Effects added to map properties [Rain, Snow, Dust, Embers, Papers, Motes]
- Sound Effects added to extras menu
- Starting energy can now be adjusted on weapon
- Starting energy and clips can now be adjusted for weapons on weapon pads
New Assets:
- props> cover> style> plated>
- Cover: Plated [3x12x12; forge]
- Cover: Plated [3x12x12; torque]
- Cover: Plated [3x12x16; forge]
- Cover: Plated [3x12x16; torque]
- Cover: Plated [3x16x8; forge]
- Cover: Plated [3x16x8; torque]
- Cover: Plated [3x16x12; forge]
- Cover: Plated [3x16x12; torque]
- Cover: Plated [4x12x4.5; forge]
- Cover: Plated [4x12x4.5; torque]
- Cover: Plated [5x16x12; forge]
- Cover: Plated [5x16x12; torque]
- natural> trees> fulls>
- Tree: Full [34x36x44; acacia; glacier]
- Tree: Full [38x40x52; acacia; glacier]
- Tree: Full [42x46x44; acacia; glacier]
- Tree: Full [55x52x70; acacia; glacier]
- Tree: Full [72x70x72; acacia; glacier]
- Tree: Full [60x70x94; acacia; glacier]
- Tree: Full [75x95x95; acacia; glacier]
- natural> plants> ivy>
- Plant: Ivy [10x10; glacier]
- Plant: Ivy [20x20; glacier]
- Plant: Ivy [10x10; glacier; top]
- Plant: Ivy [20x10; glacier; top]
- natural> plants> bushes>
- Plant: Bush [4x4x3; glacier]
- Plant: Bush [8x8x6; glacier]
- Plant: Bush [8x8x8; glacier]
- Plant: Bush [16x16x16; glacier]
- natural> plants> grass>
- Plant: Grass [2x3; glacier]
- Plant: Grass [4x6; glacier]
- Plant: Grass [6x6; glacier]
- natural> trees> fulls>
- Tree: Full [34x36x44; acacia; alpine]
- Tree: Full [38x40x52; acacia; alpine]
- Tree: Full [42x46x44; acacia; alpine]
- Tree: Full [55x52x70; acacia; alpine]
- Tree: Full [72x70x72; acacia; alpine]
- Tree: Full [60x70x94; acacia; alpine]
- Tree: Full [75x95x95; acacia; alpine]
- natural> plants> ivy>
- Plant: Ivy [10x10; alpine]
- Plant: Ivy [20x20; alpine]
- Plant: Ivy [10x10; alpine; top]
- Plant: Ivy [20x10; alpine; top]
- gameplay> shields> type> two-way>
- Shield: Two-Way [8x48]
- Shield: Two-Way [16x48]
- Shield: Two-Way [24x48]
- Shield: Two-Way [32x48]
- Shield: Two-Way [48x48]
- Shield: Two-Way [64x24]
- Shield: Two-Way [64x48]
- gameplay> gravity-vols> type> invisible>
- Gravity Volume [8x8x16; invisible]
- Gravity Volume [16x16x32; invisible]
- Gravity Volume [32x32x64; invisible]
- Gravity Volume [64x64x128; invisible]
- Gravity Volume [128x128x256; invisible]
- Gravity Volume [128x256x128; invisible]
- Gravity Volume [256x256x256; invisible]
- gameplay> gravity-vols> type> visible>
- Gravity Volume [8x8x16; visible]
- Gravity Volume [16x16x32; visible]
- Gravity Volume [32x32x64; visible]
- Gravity Volume [64x64x128; visible]
- Gravity Volume [128x128x256; visible]
- Gravity Volume [128x256x128; visible]
- Gravity Volume [256x256x256; visible]
- gameplay> shields> type> one-way>
- Shield: One-Way [8x24]
- Shield: One-Way [8x48]
- Shield: One-Way [16x24]
- Shield: One-Way [16x48]
- Shield: One-Way [24x24]
- Shield: One-Way [24x48]
- Shield: One-Way [32x24]
- Shield: One-Way [32x48]
- Shield: One-Way [48x24]
- Shield: One-Way [48x48]
- Shield: One-Way [64x24]
- Shield: One-Way [64x48]
- gameplay> shields> type> emitters>
- Shield [3x3x24; emitter]
- Shield [3x3x48; emitter]
- gameplay> shields> type> generators>
- Shield [4x4x48; generator]
- gameplay> shields> type> corners>
- Shield [8x8x48; generator; corner]
- structures> accents> doors>
- Accent: Door [2x14x17; forge]
- Accent: Door [2x14x17; torque]
- primitives> rings>
- Ring: 16' [56x56x8; half]
- Ring: 16' [56x56x8; quarter]
- Ring: 16' [56x56x8; eighth]
- Ring: 16' [56x56x16; half]
- Ring: 16' [56x56x16; quarter]
- Ring: 16' [56x56x16; eighth]
- Ring: 16' [56x56x20; half]
- Ring: 16' [56x56x20; quarter]
- Ring: 16' [56x56x20; eighth]
- Ring: 16' [64x64x20; half]
- Ring: 16' [64x64x20; quarter]
- Ring: 16' [64x64x20; eighth]
- natural> plants> grass>
- Plant: Grass [2x3; alpine]
- Plant: Grass [4x6; alpine]
- Plant: Grass [6x6; alpine]
- natural> plants> bushes>
- Plant: Bush [4x4x3; alpine]
- Plant: Bush [8x8x6; alpine]
- Plant: Bush [8x8x8; alpine]
- Plant: Bush [16x16x16; alpine]
- props> exploding>
- Fusion Barrel [Forerunner; 3x3x4; red; exploding]
- Fusion Barrel [Forerunner; 3x3x4; blue; exploding]
- props> construction> canisters>
- Canister [8x2x4; stand]
- Canister [18x2x4; stand]
- Canister [9x46x9; single]
- props> urban> vending>
- Soda Can [1x1x1.5; forge; a]
- Soda Can [1x1x1.5; forge; b]
- props> holograms>
- Hologram [7x5x12; station; blue]
- Hologram [7x5x12; station; red]
- extras> sounds> alarm>
- Sound: Alarm [small]
- Sound: Alarm [medium]
- Sound: Alarm [large]
- extras> sounds> urban>
- Sound: Urban [traffic]
- Sound: Urban [construction]
- extras> sounds> crowd>
- Sound: Crowd [walla]
- Sound: Crowd [cheer; small]
- Sound: Crowd [cheer; large]
- Sound: Crowd [cheer; chant]
- Sound: Crowd [boos]
- extras> sounds> nature>
- Sound: Nature [ledge; debris]
- Sound: Nature [wind; gust]
- Sound: Nature [wood; groans]
- Sound: Nature [lava; small]
- Sound: Nature [lava; medium]
- extras> sounds> water>
- Sound: Water [drips; slow]
- Sound: Water [drips; fast]
- Sound: Water [bubbles; thick]
- Sound: Water [bubbles; fast]
- Sound: Water [wall; light]
- Sound: Water [wall; heavy]
- Sound: Water [rain; window]
- Sound: Water [river; small]
- Sound: Water [river; medium]
- Sound: Water [river; large]
- Sound: Water [waterfall; small]
- Sound: Water [waterfall; medium]
- Sound: Water [waterfall; large]
- Sound: Water [waves; laps]
- Sound: Water [waves; ocean]
- Sound: Water [underwater]
- extras> sounds> animals>
- Sound: Animal [cat; fight]
- Sound: Animal [piggy; grunts]
- Sound: Animal [piggy; startled]
- Sound: Animal [piggy; angry]
- Sound: Animal [whale; calls]
- extras> sounds> covenant>
- Sound: Covenant [chant]
- extras> sounds> horror>
- Sound: Horror [stinger]
- Sound: Horror [movements; forest]
- Sound: Horror [movements; cave]
- Sound: Horror [scream; distant]
- Sound: Horror [impacts; distant]
- Sound: Horror [ghost; moan]
- Sound: Horror [ghost; goofy]
- extras> blockers> type> vehicle>
- Blocker: Vehicle [1x1]
- Blocker: Vehicle [1x2]
- Blocker: Vehicle [2x2]
- Blocker: Vehicle [2x4]
- Blocker: Vehicle [4x4]
- Blocker: Vehicle [4x8]
- Blocker: Vehicle [8x8]
- Blocker: Vehicle [8x16]
- Blocker: Vehicle [16x16]
- Blocker: Vehicle [16x32]
- Blocker: Vehicle [32x32]
- Blocker: Vehicle [32x64]
- Blocker: Vehicle [64x64]
- Blocker: Vehicle [64x128]
- Blocker: Vehicle [128x128]
Bug fixes, Tweaks, & Cleanup:
- Fixed issues where objects would become almost completely black when placed under certain conditions
- Fixed an issue that would prevent Forgers from being able to save a map until they restarted Halo 5: Guardians
- Fixed a bug where objects would randomly rotate when opening the objects property menu
- Objects moved via scripting will respect, “Reset Object Position” commands
- Fixed bugs surrounding welding, especially when welding to animated machines (i.e. pistons)
- Fixed Magnets for Wall 2x64x4 base variant
- Fixed various object LOD (level of detail) issues
- Grav volumes:
- Fixed dimensions of some grav volumes that were intended to be wider than tall, and vice versa
- Fixed magnets on some grav volumes
- Grav volumes can no longer be selected from the top, making it easier pick up objects inside them
- Fixed an issue with Phased/Fixed crates despawning incorrectly
- Crates despawned via scripting now correctly respawn on “Respawn All Objects”
- Locked objects can no longer be accidentally deleted
- Fixed an issue that caused FX to stop working after the first round in round based game types
- Fixed an issue where changes to a script’s properties wouldn’t take effect right after changing the script’s type
- Fixed an issue where opening the object properties menu, rotation edit is applied and is incorrect
- Added length, width, and height organization to Shields and Grav volumes to help organize the increased quantity of those objects
- One-way and Two-way shields respawn time can now be adjusted with the respawn properties. NOTE: All previously placed shields will no longer respawn unless updated. To replicate original behavior, set respawn timer to 10 seconds (default)
- All objects in props>exploding now do consistent damage when destroyed
- Fixed an issue that caused weapons and power ups to block players when set to Phased or Fixed
新しいマップ
・新WARZONEマップ、SKIRMISH AT DARKSTAR
・新ARENA マップ、TYRANT
フォージに天候エフェクトが加わる!
さらにマップエディットモード、フォージには
天候エフェクト機能を追加。
より印象的なマップを作成可能になります。
新たな武器
新たなビーグル
新たなREQ
https://www.halowaypoint.com/en-us/games/halo-5-guardians/updates/ghosts-of-meridian
Halo 5: Guardians
posted with amazlet at 16.04.07
日本マイクロソフト (2015-10-29)
売り上げランキング: 3,492
売り上げランキング: 3,492
Newニンテンドー3DS LL パールホワイト
posted with amazlet at 16.04.07
任天堂 (2015-06-11)
売り上げランキング: 51
売り上げランキング: 51
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