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Halo5 Ghosts of Meridian アップデート提供開始!

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マイクロソフトは人気FPS Haloに追加マップを含む

大型無料アップデートの提供を開始しました。

 

 

パッチリスト

・新しいウォーゾーンマップ skimish at darkstarを追加

・新しいアリーナマップ tyrantを追加

・Forgeに天気要素を追加

・フォージに新しい効果音を追加

・スパルタンカンパニーメンバー向けのActive roster?を追加

・ウォーゾーンファイアファイトベータを4月14日-18日に開催

 

マルチプレイ

・Armory base geometryで隠れられるバグを修正

・REQのレスポンスを修正?

  • お気に入りのフレンドがActive Rosterの上位に表示
  • 途中参加の時にREQの状態がおかしいことがある問題を修正
  • Reduced instances where the assaulting team could be spawn blocked on Warzone Assault maps
  • Fixed issues with invisible environment boundaries allowing vehicles to push players out of normal map boundaries
  • Fixed issue where some players who had recently dealt damage to a Boss did not receive Takedown credit when the Boss was killed by a teammate
  • SWATプレイリストにSWAT DMRを追加
  • ラウンド終了時の結果が表示されないバグを修正
  • SWAT game type options have been balanced to allow for even weighting between Magnums, BRs, and DMRs
  • Gravity Hammerをグリフボールのデフォルト装備に変更
  • Reduced Boss Takedown damage requirement from 10% to 1%
  • Random Weapon and Random Vehicle REQs can now unlock the most up-to-date REQs, including those from Ghosts of Meridian
  • Daily Win Bonus Packs can now unlock the most up-to-date single-use REQs, including those from Ghost of Meridian
  • Players can now “ping” their location in a game when alive to alert teammates by pressing UP on the d-pad in Warzone or Arena
  • Fixed an issue that caused explosive barrels to not be explosive when the Deathless option is turned on in Custom Games

Sandbox:

  • シールドに対してスパルタンレーザーが設定値より高いダメージを与えていた問題を修正
  • Fixed a bug where damage dealt to Gungoose Cannons did not properly transfer damage to the rest of the vehicle. (The Spartan Laser is excited about this change, too)
  • Mantis armor has been increased
  • Reduced the explosion radius of the Whiplash
  • Needler projectiles now do damage to Wraith and Scorpion weak points
  • Fixed an issue where Rail Gun aiming light can be seen through geometry
  • Fixed server crashes surrounding picking up powerups
  • Fixed a bug that made picking up powerups impossible
  • With Speed Boost activated, Spartan Charging now kills upon impact
  • Hydra Launcher now only locks onto the torso of enemy Spartans
  • Fixed a bug that allowed players to perform a Spartan Charge after performing a Thrust in mid-air
  • Fixed a bug with Phaeton damage regions that resulted in incorrect weak spot hit markers
  • Slightly reduced bloom for the Halo: CE Pistol
  • Improved readability of shields popping immediately after they begin to recharge
  • Lowered the damage of an uncharged Plasma Pistol shot when fired upon a Ghost’s weak point
  • Fixed a bug that did not allow Ball holders to pick up grenades
  • Fixed a bug with Advanced Sensors’ speed threshold that caused players to show up on radar in some cases where they were not moving at Sprint/Thrust speed or faster

Forge:

New & Updated Features:

  • Weather Effects added to map properties [Rain, Snow, Dust, Embers, Papers, Motes]
  • Sound Effects added to extras menu
  • Starting energy can now be adjusted on weapon
  • Starting energy and clips can now be adjusted for weapons on weapon pads

New Assets:

  • props> cover> style> plated>
    • Cover: Plated [3x12x12; forge]
    • Cover: Plated [3x12x12; torque]
    • Cover: Plated [3x12x16; forge]
    • Cover: Plated [3x12x16; torque]
    • Cover: Plated [3x16x8; forge]
    • Cover: Plated [3x16x8; torque]
    • Cover: Plated [3x16x12; forge]
    • Cover: Plated [3x16x12; torque]
    • Cover: Plated [4x12x4.5; forge]
    • Cover: Plated [4x12x4.5; torque]
    • Cover: Plated [5x16x12; forge]
    • Cover: Plated [5x16x12; torque]
  • natural> trees> fulls>
    • Tree: Full [34x36x44; acacia; glacier]
    • Tree: Full [38x40x52; acacia; glacier]
    • Tree: Full [42x46x44; acacia; glacier]
    • Tree: Full [55x52x70; acacia; glacier]
    • Tree: Full [72x70x72; acacia; glacier]
    • Tree: Full [60x70x94; acacia; glacier]
    • Tree: Full [75x95x95; acacia; glacier]
  • natural> plants> ivy>
    • Plant: Ivy [10x10; glacier]
    • Plant: Ivy [20x20; glacier]
    • Plant: Ivy [10x10; glacier; top]
    • Plant: Ivy [20x10; glacier; top]
  • natural> plants> bushes>
    • Plant: Bush [4x4x3; glacier]
    • Plant: Bush [8x8x6; glacier]
    • Plant: Bush [8x8x8; glacier]
    • Plant: Bush [16x16x16; glacier]
  • natural> plants> grass>
    • Plant: Grass [2x3; glacier]
    • Plant: Grass [4x6; glacier]
    • Plant: Grass [6x6; glacier]
  • natural> trees> fulls>
    • Tree: Full [34x36x44; acacia; alpine]
    • Tree: Full [38x40x52; acacia; alpine]
    • Tree: Full [42x46x44; acacia; alpine]
    • Tree: Full [55x52x70; acacia; alpine]
    • Tree: Full [72x70x72; acacia; alpine]
    • Tree: Full [60x70x94; acacia; alpine]
    • Tree: Full [75x95x95; acacia; alpine]
  • natural> plants> ivy>
    • Plant: Ivy [10x10; alpine]
    • Plant: Ivy [20x20; alpine]
    • Plant: Ivy [10x10; alpine; top]
    • Plant: Ivy [20x10; alpine; top]
  • gameplay> shields> type> two-way>
    • Shield: Two-Way [8x48]
    • Shield: Two-Way [16x48]
    • Shield: Two-Way [24x48]
    • Shield: Two-Way [32x48]
    • Shield: Two-Way [48x48]
    • Shield: Two-Way [64x24]
    • Shield: Two-Way [64x48]
  • gameplay> gravity-vols> type> invisible>
    • Gravity Volume [8x8x16; invisible]
    • Gravity Volume [16x16x32; invisible]
    • Gravity Volume [32x32x64; invisible]
    • Gravity Volume [64x64x128; invisible]
    • Gravity Volume [128x128x256; invisible]
    • Gravity Volume [128x256x128; invisible]
    • Gravity Volume [256x256x256; invisible]
  • gameplay> gravity-vols> type> visible>
    • Gravity Volume [8x8x16; visible]
    • Gravity Volume [16x16x32; visible]
    • Gravity Volume [32x32x64; visible]
    • Gravity Volume [64x64x128; visible]
    • Gravity Volume [128x128x256; visible]
    • Gravity Volume [128x256x128; visible]
    • Gravity Volume [256x256x256; visible]
  • gameplay> shields> type> one-way>
    • Shield: One-Way [8x24]
    • Shield: One-Way [8x48]
    • Shield: One-Way [16x24]
    • Shield: One-Way [16x48]
    • Shield: One-Way [24x24]
    • Shield: One-Way [24x48]
    • Shield: One-Way [32x24]
    • Shield: One-Way [32x48]
    • Shield: One-Way [48x24]
    • Shield: One-Way [48x48]
    • Shield: One-Way [64x24]
    • Shield: One-Way [64x48]
  • gameplay> shields> type> emitters>
    • Shield [3x3x24; emitter]
    • Shield [3x3x48; emitter]
  • gameplay> shields> type> generators>
    • Shield [4x4x48; generator]
  • gameplay> shields> type> corners>
    • Shield [8x8x48; generator; corner]
  • structures> accents> doors>
    • Accent: Door [2x14x17; forge]
    • Accent: Door [2x14x17; torque]
  • primitives> rings>
    • Ring: 16' [56x56x8; half]
    • Ring: 16' [56x56x8; quarter]
    • Ring: 16' [56x56x8; eighth]
    • Ring: 16' [56x56x16; half]
    • Ring: 16' [56x56x16; quarter]
    • Ring: 16' [56x56x16; eighth]
    • Ring: 16' [56x56x20; half]
    • Ring: 16' [56x56x20; quarter]
    • Ring: 16' [56x56x20; eighth]
    • Ring: 16' [64x64x20; half]
    • Ring: 16' [64x64x20; quarter]
    • Ring: 16' [64x64x20; eighth]
  • natural> plants> grass>
    • Plant: Grass [2x3; alpine]
    • Plant: Grass [4x6; alpine]
    • Plant: Grass [6x6; alpine]
  • natural> plants> bushes>
    • Plant: Bush [4x4x3; alpine]
    • Plant: Bush [8x8x6; alpine]
    • Plant: Bush [8x8x8; alpine]
    • Plant: Bush [16x16x16; alpine]
  • props> exploding>
    • Fusion Barrel [Forerunner; 3x3x4; red; exploding]
    • Fusion Barrel [Forerunner; 3x3x4; blue; exploding]
  • props> construction> canisters>
    • Canister [8x2x4; stand]
    • Canister [18x2x4; stand]
    • Canister [9x46x9; single]
  • props> urban> vending>
    • Soda Can [1x1x1.5; forge; a]
    • Soda Can [1x1x1.5; forge; b]
  • props> holograms>
    • Hologram [7x5x12; station; blue]
    • Hologram [7x5x12; station; red]
  • extras> sounds> alarm>
    • Sound: Alarm [small]
    • Sound: Alarm
    • Sound: Alarm [large]
  • extras> sounds> urban>
    • Sound: Urban [traffic]
    • Sound: Urban [construction]
  • extras> sounds> crowd>
    • Sound: Crowd [walla]
    • Sound: Crowd [cheer; small]
    • Sound: Crowd [cheer; large]
    • Sound: Crowd [cheer; chant]
    • Sound: Crowd [boos]
  • extras> sounds> nature>
    • Sound: Nature [ledge; debris]
    • Sound: Nature [wind; gust]
    • Sound: Nature [wood; groans]
    • Sound: Nature [lava; small]
    • Sound: Nature [lava; medium]
  • extras> sounds> water>
    • Sound: Water [drips; slow]
    • Sound: Water [drips; fast]
    • Sound: Water [bubbles; thick]
    • Sound: Water [bubbles; fast]
    • Sound: Water [wall; light]
    • Sound: Water [wall; heavy]
    • Sound: Water [rain; window]
    • Sound: Water [river; small]
    • Sound: Water [river; medium]
    • Sound: Water [river; large]
    • Sound: Water [waterfall; small]
    • Sound: Water [waterfall; medium]
    • Sound: Water [waterfall; large]
    • Sound: Water [waves; laps]
    • Sound: Water [waves; ocean]
    • Sound: Water [underwater]
  • extras> sounds> animals>
    • Sound: Animal [cat; fight]
    • Sound: Animal [piggy; grunts]
    • Sound: Animal [piggy; startled]
    • Sound: Animal [piggy; angry]
    • Sound: Animal [whale; calls]
  • extras> sounds> covenant>
    • Sound: Covenant [chant]
  • extras> sounds> horror>
    • Sound: Horror [stinger]
    • Sound: Horror [movements; forest]
    • Sound: Horror [movements; cave]
    • Sound: Horror [scream; distant]
    • Sound: Horror [impacts; distant]
    • Sound: Horror [ghost; moan]
    • Sound: Horror [ghost; goofy]
  • extras> blockers> type> vehicle>
    • Blocker: Vehicle [1x1]
    • Blocker: Vehicle [1x2]
    • Blocker: Vehicle [2x2]
    • Blocker: Vehicle [2x4]
    • Blocker: Vehicle [4x4]
    • Blocker: Vehicle [4x8]
    • Blocker: Vehicle [8x8]
    • Blocker: Vehicle [8x16]
    • Blocker: Vehicle [16x16]
    • Blocker: Vehicle [16x32]
    • Blocker: Vehicle [32x32]
    • Blocker: Vehicle [32x64]
    • Blocker: Vehicle [64x64]
    • Blocker: Vehicle [64x128]
    • Blocker: Vehicle [128x128]

Bug fixes, Tweaks, & Cleanup:

  • Fixed issues where objects would become almost completely black when placed under certain conditions
  • Fixed an issue that would prevent Forgers from being able to save a map until they restarted Halo 5: Guardians
  • Fixed a bug where objects would randomly rotate when opening the objects property menu
  • Objects moved via scripting will respect, “Reset Object Position” commands
  • Fixed bugs surrounding welding, especially when welding to animated machines (i.e. pistons)
  • Fixed Magnets for Wall 2x64x4 base variant
  • Fixed various object LOD (level of detail) issues
  • Grav volumes:
    • Fixed dimensions of some grav volumes that were intended to be wider than tall, and vice versa
    • Fixed magnets on some grav volumes
  • Grav volumes can no longer be selected from the top, making it easier pick up objects inside them
  • Fixed an issue with Phased/Fixed crates despawning incorrectly
  • Crates despawned via scripting now correctly respawn on “Respawn All Objects”
  • Locked objects can no longer be accidentally deleted
  • Fixed an issue that caused FX to stop working after the first round in round based game types
  • Fixed an issue where changes to a script’s properties wouldn’t take effect right after changing the script’s type
  • Fixed an issue where opening the object properties menu, rotation edit is applied and is incorrect
  • Added length, width, and height organization to Shields and Grav volumes to help organize the increased quantity of those objects
  • One-way and Two-way shields respawn time can now be adjusted with the respawn properties. NOTE: All previously placed shields will no longer respawn unless updated. To replicate original behavior, set respawn timer to 10 seconds (default)
  • All objects in props>exploding now do consistent damage when destroyed
  • Fixed an issue that caused weapons and power ups to block players when set to Phased or Fixed

 

新しいマップ

 

・新WARZONEマップ、SKIRMISH AT DARKSTAR

wz-darkstar-module-0556e0c76fa244aabbf3f36a48496721[1]

 

・新ARENA マップ、TYRANT

ar-tyrant-module-11b25ed684be4630aaf92e3eaa90011c[1]

 

 

フォージに天候エフェクトが加わる!

forge-weather-01-ed16e26aaea24ad781e2a8d4db78c561[1]

さらにマップエディットモード、フォージには

天候エフェクト機能を追加。

より印象的なマップを作成可能になります。

 

 

新たな武器

image

 

新たなビーグル

image

 

新たなREQ

image

 

https://www.halowaypoint.com/en-us/games/halo-5-guardians/updates/ghosts-of-meridian

 

Halo 5: Guardians
Halo 5: Guardians
posted with amazlet at 16.04.07
日本マイクロソフト (2015-10-29)
売り上げランキング: 3,492
Newニンテンドー3DS LL パールホワイト
任天堂 (2015-06-11)
売り上げランキング: 51

 

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